230.548 People
Groen, E. L.
in Cooperation with on an Cooperation-Score of 37%
Topics
- flight
- conceptual model
- flight deck
- perception
- behavior
- resilience
- aviation
- simulation
- modeling
- airplane
- decision making
- social science
- human being
- dispute
- chemical element
- prevention
- employee
- ergonomics
- human factor
- automation
- air pilot
- loss of control
- aircraft
- data
- acceleration
- astronautics
- interface
- train consist
- aeronautics
- graphical user interface
- transfer function
- helicopter
- landing
- sensor
- visibility
- helicopter pilot
- visualization
- sand
- rotor blade
- power loss
- assessment
- laboratory
- engineering
- control system
- optimization
- questionnaire
- pedal
- supervisor
- crosswind
- flight simulator
- workload
- yaw
- flight control system
- motion perception
- planning
- quantitative analysis
- vehicle occupant
- positioning
- passenger
- passenger aircraft
- engine
- mathematical model
- alignment
- automobile
- velocity
- head
- consensus
- brain
- engineer
- locomotive engineer
- library
- differential equation
- velocity perception
- takeoff
- filter
- profit
- airline
- coordination
- transport aircraft
- airline pilot
- pitch motion
- show 51 more
Publications
- 2017Dealing With Unexpected Events on the Flight Deck: A Conceptual Model of Startle and Surprisecitations
- 2017Dealing with unexpected events on the flight deck : A conceptual model of startle and surprise:
- 2016Perception model supports the analysis of vestibular illusions in flight accidents:
- 2008FlyTact : A tactile display improves a helicopter pilot's landing performance in degraded visual environments:
- 2007Pilot motion perception and control during simulated decrab maneuver:
- 2007Perception model analysis of flight simulator motion for a decrab maneuver:
- 2006Modeling human perceptual thresholds in self-motion perception
- 2006Motion perception thresholds in flight simulation
- 2006Development of the motion perception toolbox
- 2003Motion fidelity during a simulated takeoff:
Places of action
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